核心亮点- 全流程覆盖:Blender 建模 → SP 材质 → 八猴渲染,游戏资产标准 pipeline 一次学会
- 复古蒸汽美学:铜管、铆钉、皮革、黄铜材质表现,朋克细节拉满
- 高效建模技巧:演示卡线、倒角、布尔、修饰器等快捷操作,减少 30% 重复工时
- SP 材质进阶:Smart Mask、Generator、Anchor 用法详解,做旧磨损一次到位
- 八猴渲染技巧:三点打光、后处理、Turntable 输出,直接用于作品集展示
In this course I want to share the pipeline that I’ve use for my works by the form of creating a game asset. I’ll be showing tips and shortcuts to reduce the painful tasks and focus your time where it counts. I’ll be here to guide you at every step to make sure that you will take away the most out of the experience I’m sharing.
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