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标题: Maya/ZBrush教程 次世代游戏模型《深掘奇遇》全流程制作案例 [打印本页]

作者: 西姆    时间: 13:48
标题: Maya/ZBrush教程 次世代游戏模型《深掘奇遇》全流程制作案例


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第一章:参考与规划课时1:教程导航课时2:参考与规划第二章:Maya快捷键及工具栏课时3:懒人包介绍课时4-8:Maya快捷键及工具栏详解第三章:准备工作课时9-11:单位及工程目录第四章:中模制作课时12-71:详细介绍中模的制作过程第五章:试烘焙课时92-105:烤制模型纹理第六章:高模课时106-148:高模卡线和雕刻细节第七章:低模课时154-228:低模UV拓扑第八章:烘焙及模型规范整理课时255-262:烘焙和模型规范第九章:贴图课时265-306:SP贴图制作第十章:渲染前整理课时328-331:贴图导出和渲染前整理第十一章:渲染图课时333-337:使用Toolbag进行渲染第十二章:渲染图课时338:总结
“Deep Adventure” next-generation game model full-process production case tutorial” is a detailed guide designed to reveal the most advanced technologies and practices in the field of game development. The tutorial covers the entire production process from concept design to final rendering , an in-depth exploration of model modeling, texture mapping, animation design, and advanced rendering techniques. Through this tutorial, readers will gain an in-depth understanding of the game development process, providing powerful tools and knowledge support for creating an engaging game world. Whether you are a beginner or an experienced developer, you will benefit from it and take your game production skills to new heights. The “Digging Deep” tutorial is a critical step towards successful game development.






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